A lot of you have been asking if we plan to raid more often so, I have taken some time to research some raids and found this one to be a good start for all of us.
First, Please take a few minutes out of your time to read Raiding 101. It is very important that you begin to know the rules of the road and proper etiquette for raiding.
Second, Decide which toon you plan on bringing to the raid. It will be very helpful to all of us if we know just how many tanks,casters,priests,ect... we have within our raid. Take the time out to reply to us on our forum (a new posting will be added shortly) and tell us which of your toons will be attended & what it's class is.
Third, Know your role. If this is your first raid and you are unsure of what your role is when the raid begins be sure to speak to a leader or officer well in advance so we can help you.
Fourth,Mark your calendars now ! The following date is tenative and we will inform you of any changes in the time and date.
~Ravenmoon Morose
LDoN Raid: Miragul's Menagerie: Synarcana
When: February 21,2008
Time: 6:00PM est
Where:
Everfrost Peaks
Who:
Trelsa McKindle
Level: 65+
Monster Mission: No
Repeatable:Yes
Quest Type: Expedition
Quest Goal: Loot
Group Size: Raid
Min. # of Players: 6
Max. # of Players: 54
Appropriate Classes:All
Appropriate Races:All
Raid name: " Folly of Miragul's Ambition " aka Synarcana
Zone: Miragul's
Menagerie: Folly of Miragul's Ambition
Given by: Trelsa McKindle
All mobs are light blue to a level 75, except Synarcana who is dark blue. After you clear the trash from the room after the entry room, a goblin name Glim will show up to guide you and give hints about the expedition.
During the mission, an Extraplanar Fiend can spawn if you aren’t continually on the move. You will get a total of 3 warning messages prior to him spawning, which happens one minute after the first message. The three messages are:
1. The air is filled with the sounds of crackling electricity and scent of burnt copper. Blue and white sparks spew from a shimmering crease in the floor that grows larger by the second. A rift to another plane of existence is opening.
2. The crease in the floor glows brightly and stretches wider. An ominous other-worldly voice whispers, “I have found you . . .”
3. Clawed hands reach through a shimmering portal in the floor and grasp ahold of the marble. A gargantuan fiend climbs into the room and spreads his crimson wings.
If he is about to spawn, move ahead/back if you can since he has a short agro range and despawns quickly. Fiends cast Flames of the Fiend and can AE rampage.
The first real obstacle here is the hall with 3k hitting skeletons. You will find Glim standing off to the side and waiting for you to deliver him two rubies. To get the rubies he asks for, you can either send in a Rogue to pickpocket them or have a character make it through the hall, kill the sentinel and loot the rubies. There are traps along the way, and the ruby is lore. Turning in two rubies will despawn the skeletons and allow you to progress. As you wait in the room before the hall, an ooze can spawn instead of a Fiend; similar stats though.
Again clear trash until you get to the second obstacle, which is the Fake Synarcana. She will spawn adds and go inactive periodically. Burn her down until she is inactive/dead, kill the adds and re-engage Synarcana when she becomes active. Repeat until she is dead.
The final event might take a few runs to get down. There is a room to the north with six skeletons, who respawn quickly, and a Holgresh named Kiszchen the Mischief. The Holgresh regenerates when he resets, which he does every few seconds. So don’t bother trying to kill him. The idea is to have a skeleton dead at all times. If all six are up, Synarcana will regenerate to 100%. Neither the skeletons, nor the monkey do much damage, however, the monkey can cast Time Warp which will make the job of keeping a skeleton down, at all times, harder. Be sure to have enough DPS in this room.
The real Synarcana is perma-rooted, summons, casts Aura of the Synarcana, is invulnerable to melee and seemingly immune to spells. She can take damage from damage shields, but that is probably a slow way to win. Merely being in Synarcana’s room will allow four mobs to spawn. I have heard a rumor that having 4 or more people in Synarcana’s room allows two named to be up at once, while under four people only allows one named; I have yet to verify. Every so often you get a named Demon (Big red fiend) to spawn, who drops Synarcana's life by ~20% when killed. By making sure a skeleton is down at all times, it is a simple matter of killing the adds in Synaracana’s room until a named spawns. Kill the named and repeat until she is dead.
All max hit is based off a Warrior with 35 shielding and 3400 AC ( buffed ). Your milage may vary.
Fake Synarcana - Max hit of 1174, Approx hitpoints of ~200k
Skeleton ( final event ) - Max hit of 934, Approx hitpoints of ~32k
Extraplanar Fiend - Max hit of 1754, Approx hitpoints of ~200k
Demons in last room - Max hit of 1069, Approx hitpoints of ~50k
Rewards: